Alex Morgan

Browser Games Editor & Interactive Gaming Content Specialist

Alex Morgan has spent more than eight years working with browser gaming content — writing about arcade mechanics, testing HTML5 games across devices, and breaking down why some collection systems feel satisfying while others feel hollow. Alex builds the test plan for every game we publish and writes the guides that explain the scoring underneath them.

Everything published on Gem Arcade Games — every game description, every guide, every policy page — is written or edited by Alex, and every game is tested by Alex before it goes live.

Published guides

Every article on the site, all written under this byline.

Guides hub
Platforming

How to Time a Slide in a Runner

The slide is the only move in a runner that takes away your other options. Timing it is a commitment problem, not a reflex one.

Guide3 min read
Arcade Scoring

How to Beat a Timed Gem Level

Clearing a timed level is a coverage problem, not a speed problem. The distinction is what separates a clear from a timeout.

Guide4 min read
Arcade Scoring

How Timers Change Collection Games

A timer is not just pressure. It changes which strategy is correct, and removing one inverts the whole game.

Guide4 min read
Gem Collection Strategies

When to Skip a Gem Cluster

The take-or-skip call, reduced to three questions you can answer in under a second.

Guide4 min read
Combo Systems

Why Your Combo Keeps Breaking

Five causes, each with a different fix. Identifying which one you have takes one run of paying attention.

Guide4 min read
Gem Collection Fundamentals

Best Gem Games for Short Sessions

Some of these games want ten minutes. These ones want ninety seconds, and give you a complete experience in it.

Guide3 min read
Gem Collection Fundamentals

Best Gem Games for Beginners

Five games to start with, what each one teaches, and three to save for later.

Guide4 min read
Physics-Based Collection

How Rolling Physics Changes Collection

A rolling character cannot pick at a gem line. It has to sweep one, which changes how the whole level is laid out.

Guide4 min read
Power-Ups

How Bonus Trail Power-Ups Work

Every other power-up changes how you collect what the game generated. This one generates its own.

Guide4 min read
Platforming

How Jump Arcs Teach You to Play

Which gems you missed tells you exactly what your jump did wrong. It is the most precise feedback in the genre.

Guide4 min read
Power-Ups

How the Gem Vacuum Power-Up Works

The vacuum removes the routing problem entirely for five seconds. Its brevity is what stops it being a solution to the whole game.

Guide4 min read
Browser Game Technology

How Canvas Games Handle Collectibles

Hundreds of gems per run, sixty frames a second, on a phone. The techniques that make that comfortable rather than marginal.

Guide5 min read
Browser Game Technology

How Hazard Telegraphing Works

Three ways a hazard can warn you, and the rule that makes all of them work: nothing appears where the player already is.

Guide4 min read
Gem Collection Fundamentals

The Complete Guide to Gem Collection Arcade Games

The whole subject in one place — systems, sub-types, scoring, strategy, difficulty, technology and a path through the library from beginner to expert.

Pillar guide8 min read
Browser Game Technology

How Collision Forgiveness Works

Two numbers adjusted a few pixels in opposite directions, and a game stops feeling arbitrary.

Guide3 min read
Power-Ups

How Speed Boosts Help and Hurt

The only power-up on this site that can actively lose you a run. Here is how to tell which situation you are in.

Guide4 min read
Endless Games

Best Strategies for Endless Gem Games

An endless run has three phases and each one wants a different approach. Playing all three the same way is why runs end where they do.

Guide4 min read
Browser Game Technology

Accessibility in Browser Arcade Games

What a canvas game can and cannot do for accessibility, the measures that genuinely help, and an honest account of where we fall short.

Pillar guide8 min read
Browser Game Technology

How HTML5 Arcade Games Work

Canvas, a loop, and a few hundred lines of JavaScript. What an HTML5 arcade game is actually made of, without the jargon.

Guide5 min read
Browser Game Technology

How to Design Mobile-Friendly Collection Games

Touch is not a keyboard with worse ergonomics. Here is how control placement, canvas scaling and gesture choice actually change a collection game.

Pillar guide7 min read
Gem Collection Fundamentals

How to Choose Your Next Gem Game

Thirty games, nine archetypes, six skills. Here is how to pick the one that actually suits what you want to do next.

Guide3 min read
Browser Game Technology

How Browser Arcade Games Track High Scores

What actually happens when a browser game saves your score, why local storage is the right tool, the four ways it fails, and why we call it a local best.

Pillar guide7 min read
Gem Collection Fundamentals

Why Collecting Virtual Items Feels Rewarding

Feedback, completion and tension explain most of why collecting feels good — and the same mechanisms explain where the genre can turn manipulative if nobody is careful.

Pillar guide8 min read
Power-Ups

How to Use Magnet Power-Ups

A magnet widens your line rather than moving it. That distinction explains when it is worth a fortune and when it is worth nothing.

Guide4 min read
Gem Collection Fundamentals

How Game Developers Design Collectible Patterns

Nine shapes, each of which says something different to the player. How they are built, how spacing is derived, and how they combine into a level.

Pillar guide8 min read
Platforming

Designing Fair Gem Collection Levels

Seven rules that separate a hard collection level from an unfair one, with the reasoning behind each and the failure it prevents.

Pillar guide8 min read
Gem Collection Fundamentals

How to Design Gem Trails

A trail is the most expressive collectible pattern there is. Here is how to build one that reads as a route rather than a queue.

Guide5 min read
Maze & Exploration

How Maze-Based Gem Games Work

How a maze is carved, why braiding matters more than it sounds, how hidden collectibles change a search, and the sweep patterns that beat wandering.

Pillar guide8 min read
Power-Ups

How Power-Ups Change Gem Collection Gameplay

Six power-ups, six different rewrites of the routing problem. What each one really does, when it is worth taking, and the mistakes that waste them.

Pillar guide8 min read
Gem Collection Strategies

How to Collect Gems Faster in Arcade Games

Collection rate is gems per second, and the biggest lever on it is not your speed — it is how few direction changes your line requires.

Guide5 min read
Gem Collection Strategies

Gem Collection Game Tips for Beginners

Where to start, the single habit that improves everything else, and the five mistakes nearly every new player makes.

Guide4 min read
Gem Collection Fundamentals

Gem Collection Games vs Traditional Arcade Games

Both are short, both are score-driven, both end when you make a mistake. The differences are in where the reward lives and what a mistake costs — and those two change everything.

Pillar guide8 min read
Combo Systems

How Gem Multipliers Work in Arcade Games

There are two different multipliers in most collection games and they do not work the same way. Here is what each one does, how they stack, and when to spend one.

Pillar guide7 min read
Combo Systems

How Combo Systems Improve Arcade Scores

Why combo systems exist at all, what a multiplier is really doing to your score, and the design decisions — step size, ceiling, reset condition — that make one feel fair.

Pillar guide9 min read
Gem Collection Strategies

Best Strategies for Collecting More Gems

Seven strategies that reliably raise a collection score, ranked by how much difference they make — starting with the one almost everyone gets wrong.

Pillar guide9 min read
Gem Collection Fundamentals

How Gem Collection Games Work

What happens between you touching a gem and the number changing — collection detection, pattern spawning, streak rules, hazard cycles and the feedback loop that ties them together.

Pillar guide9 min read
Gem Collection Fundamentals

What Are Gem Collection Arcade Games?

The genre explained properly: what makes a game a gem collection game, how the six main sub-types differ, and why collecting is a stronger mechanic than simply scoring.

Pillar guide9 min read