Gem Rush
Sprint through a prism canyon, chain gems without missing and fill the Rush meter to speed the whole world up.
Let the site choose. The picker draws from the 30 games in the library, avoids repeating its last few picks, and never links to a game that does not exist.
Every game in the library, in case you would rather choose.
Sprint through a prism canyon, chain gems without missing and fill the Rush meter to speed the whole world up.
Explore a generated cave by lamplight, reveal hidden crystals and clear every one before the timer runs out.
Jump between drifting sky platforms, clear every floating jewel on the stage and move on to a bigger one.
Sprint a neon skyline, thread blinking beam gates and collect energy stones at speeds other runners never reach.
Navigate a generated maze, collect every gem in it and reach the exit before time runs out.
Fly an open sky with direct vertical control, sweep through gem arcs and dodge drifting hazards.
Dash across desert dunes, slide under low barriers and sweep the treasure lines hidden beneath them.
Platform across frozen ledges where momentum carries you further than you expect, and clear every ice crystal.
Thrust through an open star field, thread gem rings and manage momentum with no drag to help you.
Work the floor of a crystal plant: read the conveyor belts, catch what they drop and dodge the scrap.
Search a fortress of halls and chambers for hidden treasure, dodge patrolling guards and reach the exit.
Hop between lunar platforms in a third of normal gravity, steer through long floaty arcs and clear every crystal.
Follow long ribbons of gems through a forest run, with a permanent magnet and the gentlest curve on the site.
Switch between three lanes to sweep jewel lines and dodge blockers through escalating colour stages.
Fly a rocket through a shrinking cavern corridor, following the gem line down the centre of the safe channel.
A single-input collector: tap to flip gravity between floor and ceiling and sweep the gems on the safe side.
A runner built on one continuous decision: charge a wide magnet field and slow down, or stay fast and narrow.
Catch falling gems below a cavern ceiling where every drop costs a life, and choose which gem to abandon.
A planning game: aim a cannon, charge the power and fire a collector that sweeps gems along its flight path.
Roll and flip your way around a lunar chamber, reaching crystals on both the floor and the ceiling.
Roll a crystal sphere through woodland chambers, carrying momentum along gem lines laid on natural roll paths.
Switch between three conveyor belts to sweep crystals and dodge the scrap arriving on a mechanical beat.
Sweep wide mine tunnels for buried treasure while a runaway cart rattles through the passages behind you.
The precision platformer: small ledges, one jump, and gem arcs that show you exactly what a perfect jump looks like.
Dive a flooded reef, glide through coral corridors and gather every crystal before your air runs short.
A wide, blocky platform adventure with weighty jumps and gems tucked into every corner of the stage.
Gather gems in a braided maze while three arcade creatures patrol the corridors — no timer, just the chase.
The benchmark endless run: every mechanic the engine offers, no special layer, and a curve that keeps rising.
The expert lane game: four lanes, no easing in, every power-up available and every hazard type in play.
The flagship run: every thirty seconds the game changes character, demanding a different collection skill each time.